There are several modes to operate Metasequoia, namely Beginner, Modeling (string), Modeling (icon) and Mapping.Įach of these styles comes with its commands for editing the loaded model, setting the appropriate lighting and more. with the primitive command we create a 'ball' with some polygons (be greedy,you can always reduce them later). cut the front (where the face is located,not the whole front)and shape it around till you like the outcome. There is a wide variety of objects that you can select and insert in the design, as well as some tools that are meant for modifying the model you are working on. The editing function that Metasequoia is equipped with are rather basic, but, nonetheless, cover all the necessary actions for handling objects, material faces and vertices. Metasequoia 4 provides some methods to create faces. Each selected portion of the design can be fixed, stored or restored when needed, as well as fit to view or set as center of rotation. In this article, we will introduce functions to edit a rough mesh rather than smooth primitive shapes or armatures. Landscape By Create > Landscape in Object menu, you can create a rough mesh from fractal noise image. There are many customizations that can be made to the application from the 'Configuration' area, so you can assign, for instance, various actions to mouse buttons and key combinations. Texture rendering imperfections and some glitches that may occur can be avoided by adjusting the Direct3D and OpenGL preview options.Īll things considered, Metasequoia seems to be a worthy alternative to more complex utilities of its kind, especially thanks to the ease of use coupled with a good support for a variety of formats this software is able to work with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |